Poughkeepsie Chapter of the Association For Computing Machinery

Topic

The Lifestyle, Technology, and Business of Modern Independent Game Development

Speaker

Christopher Garrett

When

Monday, September 21, 2015       7:30 PM

Where

Marist College, Hancock Center (Building 16 on map), Room 2023. Park just north of Hancock Center, or in parking lot on south-east corner of Route 9 and Fulton Street. We thank Marist College for hosting the chapter's meetings.

More Information

This program is free and open to the public.

All are welcome to join us beforehand for dinner at the Palace Diner at 6:00 PM.
Refreshments are served after the meeting.

For further information, go to Pok.ACM.org (QR code below),
email Bill Collier, or phone 845-522-1971.

QR code

About the Topic

This talk will be a tour of modern mobile game development which will be covered in three main sections. First, a discussion the human aspect of game development. Games require a great degree of creativity. A team of people must be assembled who can create music, artwork, and of course the digital bits that make the game work. This usually means developing and managing a distributed team of people, each of whom may be highly skilled in their field, but have limited knowledge of how software is created or how computers work. The second section of the talk will cover the technology involved in creating a modern game. It will discuss what is available to game developers in terms of hardware, developer tools, and the mobile computing platform. Finally, the third section will cover the basics of the business of how we actually market and make money with our games.

About the Speaker

Chris Garrett is an independent game developer based in Pleasant Valley.  He released a word game for iOS devices called QatQi in 2012.  The game was critically acclaimed and became the #2 iPad word game upon its release.  He is currently working on a sequel to QatQi.  In the past he has worked on a variety of platforms, including stand-alone desktop applications, various server-side applications, and mobile devices with far less computing power than we have today.

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